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Note for Xcode 4 Users

The Xcode setup information on this page (everything up to the screenshot) was written for earlier versions of Xcode. If you are using Xcode 4, read the Using SDL with Xcode 4 article on my blog for instructions on how to setup SDL on Xcode 4.

It’s probably worth to mention that this howto is based on XCode 4.6.3 and SDL 2.0.0 running on OS X 10.8.4, your configuration could be different and things could change a bit in the next few months, but for now this should do the trick. This feature is not available right now. Please try again later. I ask only because Xcode is a large download for my weak Canadian internet and it seems silly I need all that bloat for such a small library of files. Download Xcode. Optimized for the latest multi-core Mac hardware, Xcode and Swift make for a lightning-fast development platform. Train Your Model in a Playground. Swift was built to be fun to use, and it’s easy to experiment with an API when using a playground file. In Xcode 10, playgrounds are dramatically enhanced to work.

Setting Up SDL in Xcode

Xcode doesn’t ship with SDL support so you must download the SDL libraries from the SDL website. At the download site you will see two types of libraries: runtime and development. You must download both libraries. The runtime library contains the SDL framework. The development libraries install documentation and SDL Xcode project templates on your computer. Copy the SDL.framework folder that is part of the runtime library download to /Library/Frameworks. The development library download contains instructions on how to install the documentation and project templates.

After installing SDL, launch Xcode and choose File > New Project to create a new project. In the Applications collection of project templates, you will see a SDL OpenGL Application project. Select that project and click the Next button. Give your project a name, choose a location to store the project, and click the Finish button.

When you create a SDL OpenGL application project, the detail view looks like the figure below. The project template provides files to create an application without having to write any code, but these files get in the way when writing your own programs. You can remove the GLUT framework from the project as well as the files atlantis.c, atlantis.h, dolphin.c, shark.c, swim.c, and whale.c. If you want to write your program in C++, you can also remove the main.c file from the project and add a file named main.cpp to the project.

The files SDLMain.h and SDLMain.m contain glue code that allow SDL applications to run on Mac OS X. Make sure you keep them in the project. If you decide to use a nib file for your application’s menu bar, you must change the value of the following line of code in SDLMain.m:

To the following:

In your source code files you must include the header SDL.h.

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To use OpenGL with SDL, include the SDL header file SDL_opengl.h. SDL_opengl.h includes the OpenGL header files gl.h and glu.h for you. Including SDL_opengl.h is much easier for cross-platform games than manually including gl.h and glu.h because Mac OS X, Linux, and Windows have different syntax for including OpenGL header files.

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Hello,
I have unsuccessfully tried to create SDL applications on Mac OS X since quite some time. No problem with Windows and GNU/Linux (well, almost). Being a complete novice on Mac OS X development probably doesn't help Sdl2 installCode
I have tried to compile the following code:
I use the following command to compile it: g++ -g -framework SDL -framework Cocoa test.cpp -o testSdl2
I have also used various combinations of the following options: -lSDL -L/Library/Frameworks/SDL.framework/Versions/Current -D_REENTRANT -I/Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/default
I have also tried to use with and without the file SDLMain_tmpl.m (my example is with, errors are different without it) .

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It compiles without problem, but fails at linking with the following errors:
ld: Undefined symbols:
_SDL_free
_SDL_main
_SDL_malloc
_SDL_strlcpy
_SDL_strlen
Do someone has an idea on what's going on? And yes, I checked that SDL is correctly installed, but since I am novice in Mac OS X, I may be wrong.

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Thanks in advance